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<Paragraph Style="{StaticResource H2}">新特性</Paragraph><List>
<ListItem><Paragraph Style="{StaticResource Lp}">加入了浮冰砖。</Paragraph></ListItem>
</List><Paragraph Style="{StaticResource H3}">浮冰砖</Paragraph><List>
<ListItem><Paragraph Style="{StaticResource Lp}">浮冰砖可以用浮冰按 2×2 排列合成。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}">浮冰砖拥有台阶、楼梯、墙和雕纹变种。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}">浮冰砖台阶、浮冰砖楼梯、浮冰砖墙以及雕纹浮冰也可以使用切石机制作。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}">浮冰砖和雕纹浮冰属于“快速滑行”硫方怪原型。</Paragraph></ListItem>
</List><Paragraph Style="{StaticResource H3}">进度</Paragraph><List>
<ListItem><Paragraph Style="{StaticResource Lp}">加入了新的冒险进度“What Goes Around Comes Around”，通过用冰球击杀冻尸获得。</Paragraph></ListItem>
</List><Paragraph Style="{StaticResource H2}">更改</Paragraph><List>
<ListItem><Paragraph Style="{StaticResource Lp}">在冒险模式世界中，生物现在可以用弹射物破坏饰纹陶罐、紫颂花和锥状方块（滴水石锥、硫黄尖锥和冰锥），除非<TextBox Style="{StaticResource InlineCode}">mob_griefing</TextBox>游戏规则设为<TextBox Style="{StaticResource InlineCode}">false</TextBox>。</Paragraph></ListItem>
</List><Paragraph Style="{StaticResource H3}">音效</Paragraph><List>
<ListItem><Paragraph Style="{StaticResource Lp}">为普通的冰方块加入了环境音效。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}">当冰方块在所有水平方向（东、西、南、北）上被至少8个冰方块包围，且上方有一个空气方块、下方有一个水方块时，它就有一定概率发出音效。</Paragraph></ListItem>
</List><Paragraph Style="{StaticResource H3}">视频设置</Paragraph><Paragraph Style="{StaticResource H4}">“优先使用DXGI呈现”视频设置</Paragraph><List>
<ListItem><Paragraph Style="{StaticResource Lp}">这是一个尝试使用DirectX呈现游戏画面的新选项。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}">该选项仅在Windows上提供，且并非所有硬件都支持。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}">默认关闭。我们将此选项视为“实验性”功能，它可能无法在所有人的设备上正常工作。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}">启用DXGI后，输入法支持和可变刷新率支持<Italic>可能</Italic>会得到改善，全屏模式下使用Alt+Tab切换窗口的速度也<Italic>可能</Italic>会更快。</Paragraph></ListItem>
</List><Paragraph Style="{StaticResource H2}">技术性更改</Paragraph><List>
<ListItem><Paragraph Style="{StaticResource Lp}">数据包版本现在为 125.0。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}">资源包版本现在为 100.2。</Paragraph></ListItem>
</List><Paragraph Style="{StaticResource H3}">网络协议</Paragraph><Paragraph Style="{StaticResource H4}">修改了登录协议</Paragraph><List>
<ListItem><Paragraph Style="{StaticResource Lp}">现在，服务端必须发送两种可携带连接选项的数据包之一，显式应用加密和压缩设置。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}">客户端必须使用相应的数据包确认此更改。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}">客户端在确认后发送和接收的每个数据包都会使用新的设置。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}">此前，更改会在两端立即应用，这可能导致数据包格式错误。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}">可以携带选项的数据包：</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">minecraft:login_finished</TextBox>（发向客户端）和<TextBox Style="{StaticResource InlineCode}">minecraft:login_acknowledged</TextBox>（发向服务端）。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">minecraft:apply_options</TextBox>（发向客户端）和<TextBox Style="{StaticResource InlineCode}">minecraft:options_applied</TextBox>（发向服务端）。</Paragraph></ListItem>
</List><Paragraph Style="{StaticResource H2}">数据包版本125.0</Paragraph><Paragraph Style="{StaticResource H3}">数据组件</Paragraph><Paragraph Style="{StaticResource H4}"><TextBox Style="{StaticResource InlineCode}">minecraft:consumable</TextBox></Paragraph><List>
<ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">sound</TextBox>字段现在完全可选，此前默认值为<TextBox Style="{StaticResource InlineCode}">minecraft:entity.generic.eat</TextBox>。</Paragraph></ListItem>
</List><Paragraph Style="{StaticResource H4}"><TextBox Style="{StaticResource InlineCode}">minecraft:equippable</TextBox></Paragraph><List>
<ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">equip_sound</TextBox>字段现在完全可选，此前默认值为<TextBox Style="{StaticResource InlineCode}">minecraft:item.armor.equip_generic</TextBox>。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">shearing_sound</TextBox>字段现在完全可选，此前默认值为<TextBox Style="{StaticResource InlineCode}">minecraft:item.shears.snip</TextBox>。</Paragraph></ListItem>
</List><Paragraph Style="{StaticResource H3}">世界生成</Paragraph><Paragraph Style="{StaticResource H4}">地物</Paragraph><Paragraph Style="{StaticResource H5}">更改了 <TextBox Style="{StaticResource InlineCode}">ore</TextBox> 和 <TextBox Style="{StaticResource InlineCode}">scattered_ore</TextBox>：</Paragraph><List>
<ListItem><Paragraph Style="{StaticResource Lp}">因暴露于空气而被跳过的方块，不再继续尝试下一条替换规则。</Paragraph></ListItem>
</List><Paragraph Style="{StaticResource H4}">密度函数</Paragraph><Paragraph>更改了<TextBox Style="{StaticResource InlineCode}">upscale</TextBox>（由<TextBox Style="{StaticResource InlineCode}">interpolated</TextBox>重命名而来）。</Paragraph><Paragraph>以较低的分辨率对输入函数采样，再使用指定模式沿各轴进行上采样。需要更多采样点的模式通常性能更差。上采样按Z轴、X轴、Y轴的顺序进行。</Paragraph><Paragraph>格式：包含以下字段的对象：</Paragraph><List>
<ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">input</TextBox>：密度函数；需要采样的输入函数。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">x</TextBox>、<TextBox Style="{StaticResource InlineCode}">y</TextBox>、<TextBox Style="{StaticResource InlineCode}">z</TextBox>：对象；对应轴的配置，包含以下字段：</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">mode</TextBox>：使用的模式，可选值为<TextBox Style="{StaticResource InlineCode}">nearest_neighbor</TextBox>、<TextBox Style="{StaticResource InlineCode}">interpolate_linear</TextBox>、<TextBox Style="{StaticResource InlineCode}">interpolate_cosine</TextBox>、<TextBox Style="{StaticResource InlineCode}">interpolate_cubic</TextBox>和<TextBox Style="{StaticResource InlineCode}">b_spline_cubic</TextBox>。</Paragraph><List>
<ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">nearest_neighbor</TextBox>（最近邻）：</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}">每个轴使用1个采样点。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}">函数值在单元边界处不连续，梯度始终为<TextBox Style="{StaticResource InlineCode}">0</TextBox>。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}">单元顶点处的值始终等于该单元的值。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">interpolate_linear</TextBox>（线性插值）：</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}">每个轴使用2个采样点。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}">函数值连续；梯度在单元内部为常量，但在单元边界处不连续。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}">单元顶点处的值始终等于该单元的值。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">interpolate_cosine</TextBox>（余弦插值）：</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}">每个轴使用2个采样点。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}">函数值和梯度均连续。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}">单元边界处的梯度为<TextBox Style="{StaticResource InlineCode}">0</TextBox>。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}">单元顶点处的值始终等于该单元的值。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">interpolate_cubic</TextBox>（三次插值）：</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}">每个轴使用4个采样点。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}">函数值和梯度均连续。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}">单元顶点处的值始终等于该单元的值。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">b_spline_cubic</TextBox>（三次B样条）：</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}">每个轴使用4个采样点。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}">函数值和梯度均连续。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}">单元顶点处的值不一定等于该单元的值。</Paragraph></ListItem>
</List></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">cell_size</TextBox>：1至64之间的整数；每个上采样单元的大小。</Paragraph></ListItem>
</List><Paragraph Style="{StaticResource H3}">标签</Paragraph><Paragraph Style="{StaticResource H4}">生物群系标签</Paragraph><List>
<ListItem><Paragraph Style="{StaticResource Lp}">加入了<TextBox Style="{StaticResource InlineCode}">#spawns_ice_variants_underground</TextBox>，用于指定所有允许寒冷变种生物无需露天即可生成的生物群系。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}">将<TextBox Style="{StaticResource InlineCode}">spawns_strays_without_powder_snow</TextBox>重命名为<TextBox Style="{StaticResource InlineCode}">spawns_cold_variants_underground</TextBox>。</Paragraph></ListItem>
</List><Paragraph Style="{StaticResource H4}">实体类型标签</Paragraph><List>
<ListItem><Paragraph Style="{StaticResource Lp}">将<TextBox Style="{StaticResource InlineCode}">#ignores_poison_and_regen</TextBox>标签替换为两个独立的标签：<TextBox Style="{StaticResource InlineCode}">#immune_to_poison</TextBox>和<TextBox Style="{StaticResource InlineCode}">#immune_to_regeneration</TextBox>。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}">将<TextBox Style="{StaticResource InlineCode}">#freeze_immune_entity_types</TextBox>标签重命名为<TextBox Style="{StaticResource InlineCode}">#immune_to_freezing</TextBox>。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}">加入了<TextBox Style="{StaticResource InlineCode}">#immune_to_wither</TextBox>，用于指定免疫凋零效果的生物。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}">加入了<TextBox Style="{StaticResource InlineCode}">#immune_to_weakness</TextBox>，用于指定免疫虚弱效果的生物。</Paragraph></ListItem>
</List><Paragraph Style="{StaticResource H2}">资源包版本100.2</Paragraph><Paragraph Style="{StaticResource H3}">方块精灵图</Paragraph><List>
<ListItem><Paragraph Style="{StaticResource Lp}">加入了以下方块纹理：</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">block/chiseled_packed_ice.png</TextBox></Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">block/packed_ice_bricks.png</TextBox></Paragraph></ListItem>
</List><Paragraph Style="{StaticResource H2}">26.4-snapshot-5 中修复的漏洞</Paragraph><List>
<ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-25976">MC-25976</local:MyTextButton></Underline> — 被流动的流体破坏的方块不会产生粒子或播放破坏音效。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-170550">MC-170550</local:MyTextButton></Underline> — <TextBox Style="{StaticResource InlineCode}">snowy_shepherds_house_1</TextBox>村庄结构从不生成。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-270793">MC-270793</local:MyTextButton></Underline> — 生物具有多个与状态效果免疫相关的实体类型标签时，只有其中一个标签生效。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-308621">MC-308621</local:MyTextButton></Underline> — 专用服务器的压缩设置存在竞态条件。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-312316">MC-312316</local:MyTextButton></Underline> — 玩家切换到创造模式后，嘎枝仍会尝试攻击玩家。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-312360">MC-312360</local:MyTextButton></Underline> — 世界边界外的画会被破坏。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-312377">MC-312377</local:MyTextButton></Underline> — 地面上的冰锥底面旋转了180度。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-312386">MC-312386</local:MyTextButton></Underline> — <TextBox Style="{StaticResource InlineCode}">#spawns_strays_without_powder_snow</TextBox>生物群系标签的名称意义不明。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-312404">MC-312404</local:MyTextButton></Underline> — 冻尸可以在寒冷生物群系下方的普通洞穴中自然生成，与流浪者不同。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-312431">MC-312431</local:MyTextButton></Underline> — 红色蘑菇和棕色蘑菇的传播行为不正确。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-312496">MC-312496</local:MyTextButton></Underline> — 冰锥模型使用了已弃用的<TextBox Style="{StaticResource InlineCode}">shade</TextBox>字段。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-312497">MC-312497</local:MyTextButton></Underline> — 冰锥的模板模型名称没有以<TextBox Style="{StaticResource InlineCode}">template_</TextBox>为前缀。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-312563">MC-312563</local:MyTextButton></Underline> — 冰锥在创造模式物品栏中的位置不正确。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-312587">MC-312587</local:MyTextButton></Underline> — 尝试渲染唱片机播放列表中音乐唱片的隐藏提示框时，游戏会崩溃。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-312612">MC-312612</local:MyTextButton></Underline> — 如果单个箱子在放置后变成了大型箱子，唱片机仍能从中提取音乐唱片。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-312613">MC-312613</local:MyTextButton></Underline> — 唱片机无法从破坏大型箱子后形成的单个箱子中提取音乐唱片。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-312621">MC-312621</local:MyTextButton></Underline> — 僵尸、尸壳、溺尸、流浪者和冻尸现在会受到中毒和生命恢复效果的影响。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-312630">MC-312630</local:MyTextButton></Underline> — 废弃传送门不会在冰封洞穴中生成。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-312631">MC-312631</local:MyTextButton></Underline> — 冰封洞穴未包含在<TextBox Style="{StaticResource InlineCode}">#stronghold_biased_to</TextBox>生物群系标签中。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-312640">MC-312640</local:MyTextButton></Underline> — 任意鼠标按键都可以用于选择统计信息菜单中的条目。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-312641">MC-312641</local:MyTextButton></Underline> — 任意鼠标按键都可以用于打开死亡界面中的链接。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-312642">MC-312642</local:MyTextButton></Underline> — 流动熔岩下方的滴水石锥会滴水，而非滴落熔岩。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-312644">MC-312644</local:MyTextButton></Underline> — 发射器填充玻璃瓶时不会播放瓶子填充音效。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-312645">MC-312645</local:MyTextButton></Underline> — 发射器为驴、骡或羊驼装备箱子时不会播放箱子装备音效。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-312652">MC-312652</local:MyTextButton></Underline> — 使用打火石或火焰弹点燃吸收了TNT的硫方怪时没有音效。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-312654">MC-312654</local:MyTextButton></Underline> — 即使没有可点燃的目标，发射器仍会消耗打火石的耐久度并播放其点击音效。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-312669">MC-312669</local:MyTextButton></Underline> — 使用任意鼠标按键点击好友菜单和其他玩家菜单外部，都可以关闭这些菜单。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-312693">MC-312693</local:MyTextButton></Underline> — 生物发射的弹射物不再能破坏饰纹陶罐、紫颂花、滴水石锥、硫黄尖锥或冰锥。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-312715">MC-312715</local:MyTextButton></Underline> — 使用播放列表的唱片机具有负数的<TextBox Style="{StaticResource InlineCode}">playlist_position</TextBox>值时，游戏会崩溃。</Paragraph></ListItem>
<ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-312717">MC-312717</local:MyTextButton></Underline> — 生物可以在蜂蜜块上生成。</Paragraph></ListItem>
</List>
</FlowDocument>
</FlowDocumentScrollViewer>
<TextBlock Margin="0,2" Grid.Column="1" HorizontalAlignment="Right" Text="最后更新：2026-10-21" FontSize="12" Foreground="{DynamicResource ColorBrush4}"/>
<WrapPanel Margin="-2,2" Orientation="Horizontal" VerticalAlignment="Center">

<local:MyIconTextButton Text="启动" ToolTip="启动 26.4-snapshot-5" EventType="启动游戏"
    EventData="26.4-snapshot-5" LogoScale="0.85" Logo="{StaticResource LaunchIcon}" />



<local:MyIconTextButton Style="{StaticResource ServerJarDownloadButton}"
    LogoScale="1.05" EventData="https://piston-data.mojang.com/v1/objects/ed041232700614aeaaf72a6ea88b7f58ca3f8e4a/server.jar" Logo="{StaticResource CloudIcon}" />

<local:MyIconTextButton Text="WIKI" ToolTip="在 Minecraft Wiki 上查看该版本" EventType="打开网页"
    EventData="https://zh.minecraft.wiki/w/Java版26.4-snapshot-5" LogoScale="1.05" Logo="{StaticResource WikiIcon}" />
<local:MyIconTextButton Text="官网更新日志" ToolTip="在官网查看该版本更新日志" EventType="打开网页"
    EventData="https://minecraft.net/article/minecraft-26-4-snapshot-5" LogoScale="0.85" Logo="{StaticResource CreeperIcon}" />
</WrapPanel>
</StackPanel>
</local:MyCard><ContentControl Content="历  史  版  本" Template="{StaticResource Separator}"/><local:MyCard Title="最新正式版 - 26.3" CanSwap="True" IsSwaped="True" Style="{StaticResource Card}" >
<StackPanel Style="{StaticResource ContentStack}">
<Border Style="{StaticResource VersionImageBorder}">
<local:MyImage Source="https://news.mojang.hcha.site/image/aHR0cHM6Ly9pbWFnZS5idWdqdW1wLm5ldC9uZXdzL3ZlcnNpb24vMjYuMy8yNi4zLmpwZw" FallbackSource="https://news.mojang.hcha.site/image/aHR0cHM6Ly9pMC5oZHNsYi5jb20vYmZzL25ld19keW4vNzYzYWI4NDkxZDEwNmQ5ODQzNGMwMGMwN2M3NDU5N2EyNzc1NDM4MTYucG5nQDEwNTJ3XyF3ZWItZHluYW1pYy53ZWJw"  Style="{StaticResource VersionImage}"/>
</Border>
<Border Style="{StaticResource VersionTitleBorder}">
<TextBlock Style="{StaticResource VersionTitleBlock}" Text="26.3" />
</Border><local:MyListItem Margin="10" ToolTip="点击查看该版本更新日志"
	Logo="pack://application:,,,/images/Blocks/Grass.png" Title="点击查看更新日志" Info="因为更新日志过长，已移至独立页面"
	EventType="打开帮助" EventData="https://mcnews.meloong.com/VersionDetail.json?ver=26.3" Type="Clickable" />
<TextBlock Margin="0,2" Grid.Column="1" HorizontalAlignment="Right" Text="最后更新：2026-10-21" FontSize="12" Foreground="{DynamicResource ColorBrush4}"/>
<WrapPanel Margin="-2,2" Orientation="Horizontal" VerticalAlignment="Center">

<local:MyIconTextButton Text="启动" ToolTip="启动 26.3" EventType="启动游戏"
    EventData="26.3" LogoScale="0.85" Logo="{StaticResource LaunchIcon}" />



<local:MyIconTextButton Style="{StaticResource ServerJarDownloadButton}"
    LogoScale="1.05" EventData="https://piston-data.mojang.com/v1/objects/33680f5f2ac32864d6d7cf5e56a705fdb3e05f4c/server.jar" Logo="{StaticResource CloudIcon}" />

<local:MyIconTextButton Text="WIKI" ToolTip="在 Minecraft Wiki 上查看该版本" EventType="打开网页"
    EventData="https://zh.minecraft.wiki/w/Java版26.3" LogoScale="1.05" Logo="{StaticResource WikiIcon}" />
<local:MyIconTextButton Text="官网更新日志" ToolTip="在官网查看该版本更新日志" EventType="打开网页"
    EventData="https://minecraft.net/article/minecraft-java-edition-26-3" LogoScale="0.85" Logo="{StaticResource CreeperIcon}" />
</WrapPanel>
</StackPanel>
</local:MyCard><local:MyCard Margin="0,5">
    <StackPanel Margin="15,10">
    <local:MyListItem Margin="0,1" ToolTip="点击跳转到列表界面" LogoScale="0.9"
    Logo="https://news.mojang.hcha.site/image/aHR0cHM6Ly9pbWFnZS5idWdqdW1wLm5ldC9uZXdzL2hvbWVwYWdlL2Jvb2tzLnBuZw" Title="历史版本更新日志" Info="点击查看更多更新日志"
    EventType="打开帮助" EventData="https://mcnews.meloong.com/VersionArchiveList.json" Type="Clickable" />
    </StackPanel>
</local:MyCard>

</StackPanel>